So one of the things I've really left sitting around is the card game I designed about a year ago. It was quickly developed and then it just sat there after a few playtests. It a game about going to the gaming arcade and playing on arcade machines. I clearly state gaming arcade as people have been confused with shopping arcades so no its not a game about shopping. Pretty much went for this game theme because of my time in gaming arcades playing games with friends. It's a bit hard to explain the mechanics without visuals so if you want to know how it goes just ask me and we can play a game if I've got it with me. I stopped doing anything with it because it had become a physical thing already and would be difficult to move any further in production idea. Currently the card/boardgame industry has been pretty flooded with game developers so to even consider producing something would mean a lot of commitment would be needed. Not saying I don't have any commitment to producing this game but because I wouldn't be doing stuff like the graphics I would need to get someone else to do that stuff and its not like I have any money to pay them. That was pretty much the reason its just been sitting around.
However lately people have been telling me I should go forward with it (especially those who have playtested it). I took awhile thinking about it but so I did some research. It not like an impossible thing but there are things I need to consider to be able to continue. One, the most likely way I would be able to produce this way is through Kickstarter. Developer companies would only take a look at my game if I had a name for myself but I don't. They have too many people submitting games to them so would be unlikely they would have time to see mine. This means I'd have to be able to set that up. I'd have to one, make sure the playtesting is in its final stage, two, research the production needs, three, work out the costs and charge for the game and four, get a team to do the stuff I can't do. So that comes to the second thing I need to consider, the team. I'd have to find people who don't mind giving up their time to help with what I can't do. I don't have funding to actually pay anyone so the team would need to probably be volunteers. As said before there'd need to be some sort of commitment so I don't really want to bug anyone to just volunteer time for just a pet project. This is probably one of the big things that's keeping from moving on but with the people saying that my game might just be worth producing might as well give it a try ... And lastly I need to consider how much time this will all take. I've been told that playtesting can take years ... but I think with my calculating that hopefully I can reduce the time on that. That said with the volunteers, I don't expect to put the majority of their time on this so it would be hard to predict how long it would take. This is why commitment is such a important thing if I want to move forward with it.
So what did I mean when I said I was pushing forward? Well I've started asking people to help me. I mean there's no harm I guess as long as I don't expect too much. Everyone has their own lives too so I don't want to encroach on that time. I'm been somewhat careful with who I ask so not to put any pressure on them. I've been getting positive responses so we'll see what happens in the future. Currently got some graphics worked on and someone to work on finances but that'll be late game. If you know anyone who's up for helping on such a project contact me about it. If you want to help out that be cool too. Any help would be appreciated :).
I'm looking forward to where this could possibly go. I don't expect to make money from it but it be great to be able to share this with people and see a completed product. You will be updated on any, if any, major progress is made.
No comments:
Post a Comment